Monday, October 22, 2012

Halo 2 Part 1

          Yes yes I know, it has been a while since I've done a post. While I'm here and let's get started. But before I do I just want to let you know what is going on. While I'm doing these posts, I'm also doing music for a mod that these people are making, and I'm still doing "Let's play Amnesia". And here is basically my schedule, one week I'll be doing music for her for them, and then the other week I'll get a post ready. So I'll give myself two weeks to get a post ready, and it's really two weeks you have to wait until the next post. I know that I set the start I'll be doing it each week, but now I got school, this mod, and my blog. Now don't worry I'm not going to drift off my blog, I'll keep doing it don't worry about that I'll still do it, its just the matter of waiting.


          Now the moment you've been waiting for, HALO 2 part 1! Sorry for splitting this up but Halo 2 is the one of longest Halo games so got to, but it . Now in my opinion, I think Halo 2 is the best out of the whole Halo series. The whole plot line, is awesome, the new weapons and the environments so much better than the first one. And what made it the best, is switching back and forth with Master Chief and the Arbiter. Let's talk about the levels and the game.

          In Halo 2 there are 15 levels but there are are only 14 levels to play, and you will understand why there are only 14 levels. The first level is a non-playing level (cutscene), in what is shown is the Covenant Holy City, High Charity. Ninth Age of Reclamation. The quote or mission debrief  they have for this level (as shown on the level selection) "For failer such as this, no punishment is too great." And Supreme Commander Thel 'Vadamee  or as we know him as The Arbiter is taken to the Covenant Holy City, was taken to the Counselors Chamber, and was put in front of "The Prophet of Regret, Mercy, Truth, and Objection". The reason The Arbiter was taken to court because he failed to protect the Halo (from Halo: Combat Evolved). Now what's so cool about this cut scene, because it is important of what is can be in the future (in the game). The other thing too is, it shows the enemy side (Covenant) and they say the good side (Marines) is bad in their point of view. For example The Prophet of Truth says "You are right to focus your attention on the Flood. But this Demon, this Master Chief." I mean that shows right there to hatred of the Marines and the Chief himself. Now after The Arbiter arguing with The Prophets, The Arbiter trying to convince The Prophets to get a second chance and to continue his campaign against humans, but The Prophets will not let him.

         "The Armory" is the second level, the quote or mission debrief for this level is "Suit up, prepare for battle.", and starts out on the Cairo Station where the Master Chief is. It starts out in some kind of armory, it's really where they test new armor. And that's why you're in that restrictor belt, because Master Gunnery Sargent or as Master Guns is testing Master Chief's new armor, and this is where you figure out the controls and understand how your armor works (with your health). After you pick regular or inverted control, and after you see what your new armor works. Sgt. Johnson comes in, takes you to the shuttle, that shows you around the Cairo Station, and Sgt. Johnson talks about how heavily armed the Cairo Station it is. After you hit the end of the track people are waiting for your presence and here's the next cut scene that's very important.


                       The third level of Halo 2 is the "Cairo Station", the quote or mission debrief for this level is "Defend the station's MAC gun, from the Covenant's boarders.", and this level is one my favorite on this game. Now this level starts out with the cut scene in two different places at the Cairo Station the Bridge and High Charity. It starts out with the Chief and Johnson getting out of the shuttle and walking to the Bridge. Then it goes to High Charity where The Arbiter is escorted to the ledge on High Charity, by Tartarus (leader of the Brutes) and two Jiralhanae (Brutes). And what I'm next, is on not going back and forth I'm going to stay on what happens to The Arbiter, and then change back to where Johnson and the Chief is. Now back to what happens to The Arbiter, after The Arbiter is taken to the ledge, he is handcuffed with his arms in the air, Tartarus and The Arbiter talk, and after he is handcuffed then there were two electric beams going down on his arms then he shrieks in pain. Then after the beams burnt The Arbiter's armor, Tartarus ordered the two Brutes to strip off The Arbiter's armor. And the last thing that happens to The Arbiter is, Tartarus takes out a big stick with a big hot spot where he brands Arbiter's bare skin and no pain could be greater then this in my opinion. Being stripped and brand just because he has failed the Covenant and The Prophets.

          Now lets switching back to where Sgt. Johnson and Master Chief are. Now being introduced are two new characters Lord Hood and Miranda Keyes (Capt. Keyes's (Halo: Combat Evolved) daughter), and coming back is Cortana. The reason Johnson, Chief, and Maranda is doing on the bridge because they are receiving medals of their duty (talking about a Halo: Combat Evolved) from Lord Hood, except Maranda is receiving a medal for her dad (because Capt. Keyes cannot get it because he is dead). And while Johnson, Chief, and Maranda are receiving their medals, Cortana has found out that the Covenant are about to attack on the Cairo station. So after they figure out that they are going to be attacked they get ready and suit up.

          So now this is were the game actually starts were you can play. This is where they bring in two new guns the SMG and the Battle Rifle and whats cool is you can double-wield SMG. Now after you gear up you get ready to fight the Covenant for the first time (in this game). Now your mission right now is to help the Marines kill off the Covenant. After you fight off the Covenant, you hit the first hanger. And you see the Covenant's Boarding Craft that's connected through the window. After you fight them for a while the Covenant stop going to the connection to their boarding craft and to the Cairo Station. And you hear from the Malta Defense Coordinator that the Covenant was leaving Malta and the boarders. After that the Malta Station just blows up. Then you take what's left of the Spartans and take them to the next hanger, where the same thing happens to you from the first hanger. Now this time the Covenant leaves the Athens Station and that station blows up. Now Cortana figures out that the Covenant placed a bomb on the Cairo station. so you are ordered by Lord Hood to find it. So now we had to is go through the Cairo Station and when you see a Marines you supposed to help them support them by any means necessary. And after you walk in and out of space, after the third or fourth airlock. You hit the room where the bomb was but it's guarded by a few grunts and a few elites, but it's no biggie really if you if you really creative. After you kill everyone in the room, you ask Lord Hood to "give back the Covenant's bomb", which he gives you permission to, and you do.

         Mission four is called the "Outskirts" and the quote or mission debrief is "Rally scatted Marines, clear hostiles contacts from the old-city". As the level starts out Master Chief and three groups in the Pelicans, one group in each Pelican, and four groups of Warthogs, three people in one Warthog. And you are flying through Old Mombasa, Kenya and while your flying, you get shot down by a Scarab, and now your on the ground ready to fight. Where you start the level, you start in a building, and then you walk down into the courtyard. After you do that, when the Elites and the Grunts see you, well they start attacking you, and you start attacking them. After you finish the first wave, the second wave has the Jackals and Elites, the third wave group of Drones (the green bugs that flies), fourth wave has Grunts, Elites, and Jackels, the fifth wave that is the same as fourth, and sixth and final wave has a pair of Hunters. My advice for the Hunters is to take the turret and just SHOOT! 

          After you kill the two Hunters, you walk around a little bit, then you see a little jackals and of course you kill them, but then hit the area out which some people call "sniper alley", because the whole group Jackals have their own sniper rifle and you go down basically ally. So that's what I call it, if you haven't heard of it, well now you do. After you get through there while you see the destroyed buildings and apartments. The next major building you hit is the "Hotel Zanzibar", and after you go through the hotel you go to this wide open area or an wide open courtyard, this is where you get the Warthog for the first time (on this game as always). And go through the island or the shore of a beach. After you will fight off the island or shore the beach, then you hit this tunnel you fight for a little bit on your Warthog or Ghost , and then you hit........

          The fifth level is called "Metropolis" and the quote or mission debrief is "Take the bridge, break the Covenant's grip on the city-center". It starts out with Sgt. Johnson giving you (Master Chief) and a couple other Marines orders on how to take down the Covenant's Scarab. So after the cut scene when you start the level you are given a Scorpion (the tank). So now you are rolling across the bridge, shooting the Ghosts and Banshees down, and then when you get across the bridge you have to shoot the two Ghosts and Banshees (at the end of the bridge). Then we get the end of the bridge, you hit tunnel while you go through the tunnel see your friends the Marines, and you get out your tank you help your friends. After you fight with your Marines through the tunnel, then you'll go up this and you hit this open land, and Warthog comes up (went to go down the hill) with a Gross canon (which you take the spot).

          Now when you get on the Warthog you travel through the grassland and outside of the city. Now there is a part you hit where, there is one Wrath and a few Ghosts, and after you destroyed the enemy vehicles (or you take when the ghosts like I do sometimes) you go through a tunnel did you hit the big city or the Metropolis. So now you fight your way through the city on foot, Ghost, or a Warthog. and after you fight your way through the city need to go up some stairs and then now you get to get on the Scarab. So once you get on the Scarab you can kill all the covenants is on there and then the level ends. And now you're the eyes and ears of Covenant side, and you play as The Arbiter.


        The sixth level is called "Arbiter" and the quote or mission debrief is "Infiltrate a Forerunner facility, quell the heresy within". So the level starts out with The Arbiter with a group of Elites and a couple Grunts. This is the first time you can play as a Covenant and use the Energy Sword, Covenant Combine, Sentinel Beam, and the Fuel Rod Gun. Your mission is simple, yet infiltrate a Forerunner Gas Mine, and kill the Heretic Leader. you start out with an Energy Sword and Energy Rifle. While being The Arbiter instead of having a flashlight he could be invisible for about 5-10 seconds. For this level there is really not much to talk about, you basically had to go through the Gas Mine Facility, trying to find the Heretic Leader, going through the facility yet to kill the Heretics (the ones that kind of look like Elites), and is the first time to that the Sentinels (the floating little robots, that should the beams) is on your side. After you are chasing the Heretic Leader, you have to chase him with a Banshee (which is the first time you can fly it), while your are trying to chase down the Heretic Leader, and you also have to escort the Phantom.

          The seventh level is called "The Oracle" and the quote or debrief is "Kill the Heretic Leader. the Prophets' will be done." This will be the last level and/or mission for this part 1, and level 8-14 will be on part 2. Now back to The Oracle, you are The Arbiter again. And your objective is to kill the Heretic Leader and leave Forerunner Gas Mine. When you start the level you see a hologram from the Heretic Leader saying that he was surprised that the Prophets sent The Arbiter, and that's basically it. But after that hologram the Flood comes in and this is the first time you see them (in the game of course). So after you fight the first wave of the Flood, he hit the first elevator, and in the elevator to kill you is the Sentinels and the Flood. After you get out the elevator you basically fight your way through with the Flood and the Heretics, when you hit this big room, you meet the Heretic Leader, he gets into his elevator and locks it (so you can get into it to), and so he took the three main lines to stop Heretic Leader's elevator. So after you do that when you meet the 
Heretic Leader, you meet 343 Guilty Spark a.k.a. The Oracle, The Arbiter figures out the Heretic Leader has been lied to by The Oracle. Now you kill the Heretic Leader and his two "guards", you're about to leave with The Oracle, then there's a Brute that comes into play, and takes you (The Arbiter) and The Oracle.


          So there you go, they are covered levels 1-7 for part 1. Now get excited for this part 2. Hope you enjoyed this part, and I apologize for splitting these in two. I just wanted to get something about Halo 2 out I know a lot of people were waiting for this, so this was a route I had to do. Hope you enjoy this and lets your comments. And I'm going to give you links to my Twitter page, YouTube page, and my Facebook page. And as always thank-you for the photos and videos on YouTube. And thanks Halo Nation for the levels and more, so I can use to help myself.



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